Can you deliver lunch for the hungry customers in time?

With this game you can try yourself, but make sure to be quick, because if your rating drops below 4.0 you will be fired and you’ll have to look for a new job.

Controls

  • W/Up Arrow: Throttle
  • A+D/Left+Right Arrow: Turn
  • S/Down Arrow: Brake

Credits

  • Game Design & Programming
    • pshegger
  • Graphics
    • Kenney
    • Khurasan
  • Music
    • DavidKBD
  • Sounds
    • Shapeforms Audio
    • Kenney
This game was originally created for Ludum Dare 53 in about 36 hours.

Download

Download
wheres_my_lunch_linux.x86_64.zip 27 MB
Download
wheres_my_lunch_macos.zip 52 MB
Download
wheres_my_lunch_win.exe.zip 27 MB

Comments

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(+1)

The game looks good, the shifting sprites for the cars is a neat touch, even if the transition is a bit jarring. A simple 3D model with a pixelize shader would probably yield a nicer look but this current one is more than good enough. 

The gameplay is a bit flat. I would like if you could drive anywhere (except buildings) and like have just simple particle effects for destroying benches or something. My main issue is that, the roads are too small, hence I think opening up the  game a bit could be useful. The parking spaces dont really do much either, they just get in the way.

The cars are a bit annoying as well. I get that they are there to slow down and annoy the player, but they don't really have a reason to be there. You can just go into them recklessly and continue your journey like nothing happened. A slow
-down debuff when hitting other cars might have helped, but with the tight roads it may cause issues.

But I get that this is made for a gamejam and with all the limitation in place, fasza lett.

(+1)

Thanks for the feedback.

Letting the player drive outside the roads never really crossed my mind, but it might’ve been a fun addition, thanks for the suggestion.

I never intended the cars to be an obstacle for the player, their main reason for existence is to make the game a bit more dynamic, instead of just driving around static objects. The fact that they’re also annoying is only a happy accident. The same goes for the parking spots, they’re mostly there for aesthetic reasons.

All in all, there are a lot of things that could be improved, but as you mentioned, I had to make compromises because of the time constraint.